Benjamin Nelson puts your brain to work with SlingStar, which has you trying to take out enemies with little satellites while you avoid touching any enemies. Seems simple, but measuring how much you have to move to get your little pals in the right arc gets easy right about the time the baddies start kicking it up with lasers and whatnots.
SlingStar
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Damn, that game surprised me. Kudos to Mr. Nelson, that’s a pretty nice game you’ve got there. I like the trail-leaving enemies.