green lantern

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When a prisoner makes a damning allegation and a startling threat against the Green Lantern Corps, John Stewart is forced to take it seriously sending Guy Gardner and his partner Arkillo into the villain’s stronghold to take down the rest of his collaborators and find this “proof” he threatens to expose if the Corps doesn’t release him.

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While filled with appearances by several other Green Lanterns, the focus of Green Lanterns #24 remains on Earth’s two newest ring slingers with Jessica Cruz and Simon Baz completing their training and earning full status as Green Lanterns. For Baz this means putting up with Kyle Rayner, a pretty awful thought (especially when he makes an endless supply of duplicates of himself – the horror!). For Jessica this means besting Guy Gardner which, if your name isn’t Batman, can be a challenge.

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While ultimately I don’t think Scooby-Doo! Team-Up #25 quite lives up to its promise, it’s hard for me not to enjoy a comic that so blatantly celebrates the Bronze Age pairing of Green Lantern and Green Arrow. When Mystery, Inc. travels into Karma Corners the group of meddling kids and their talking dog run across a pair of hard-traveling heroes (making reference to Dennis O’Neil and Neal Adams famous comic run).

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Life for the combined forces of the Green Lantern Corps and the Sinestro Corps continues to get off to a rock start on Oa during the building of a new Yellow Power Battery as disagreements between the two groups come to blows. The responsibility for restoring order, and acting as the voice of reason, falls to Guy Gardner who manages to keep the peace… this time.

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A poor man’s Magneto, Doctor Polaris isn’t exactly an A-list DC villain. That said, writer Sam Humphries and artist Eduardo Pansica put the character to good use here as the emotionally unstable super-villain fights to save his dying brother. Trapped by the villain deep below the surface of the Earth, it’s Jessica Cruz that saves both herself and her partner Simon Baz and the series continues the trend of making Jessica the far more interesting half of the duo as she’s able to focus her will far better than her more experienced partner.

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On the far edge of the universe, through a rift in space, two heroes answer the call about a dangerous weapon and a cry for help. Green Lantern/Space Ghost Special #1 follows the basic set-up of crossover issues with our heroes from different universes each mistaking the other for a villain and coming to blows for a few panels before discovering that they are on the same side. But, hey, this has Space Ghost and Green Lantern, so there was no way I was passing it up.

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I have never denied that fact that Kyle Rayner is my least favorite Green Lantern. Ever. Born out of the masturbatory fantasies of Ron Marz who destroyed one of DC Comic’s oldest heroes to write himself into the storyline, Kyle has been a problem for me ever since his first appearance (where he was given a power ring because a Guardian couldn’t bother to find someone actually worthy and handed the most powerful weapon in the universe over to the first person he came across). I explain this not to attack the character, who I find tolerable at the best of times, but to offer an explanation while a Kyle-centric issue is never going to be a favorite of mine.

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Hal Jordan and the Green Lantern Corps #16 is a headscratcher. While it certainly delivers Guy Gardner being Guy for his fans, the entire issue is little more than filler. Having rescued Saint Walker, Hal Jordan and Kyle Rayner return to Mogo only to find John Stewart and Guy gone. This leaves their story to wilt on the vine while the comic looks elsewhere for plot.

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Leaving John Stewart to work out the logistics of how to get the Green Lantern Corps to work with the Sinestro Corps going forward by pairing Lanterns up and sending them after missing members of the Sinestro Corps, Hal Jordan and Kyle Rayner head out on a mission of their own.

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“Bottled Light” comes to a close with Hal Jordan (yah!) and Kyle Rayner (ugh!) showing up in time to help the freed Green Lantern Corps and Sinestro Corps fight their jailers Larfleeze and Brainiac. The arc finale has plenty of action as well as some shock for Guy Gardner and the gang at the arrival of their old friends.

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