scooby doo

scooby-doo-team-up-38-dynomutt

It’s interesting that Scooby-Doo! Team-Up #38 has a similar set-up to Super Sons/Dynomutt Special #1 which featured Dynomutt asking for help when the Blue Falcon started behaving erratically. While Super Sons/Dynomutt Special #1 went for a gritty feel that didn’t really fit the characters, Scooby-Doo! Team-Up #38 features a more all-ages story that involves the criminal Manyfaces masquerading as Blue Falcon to ruin the hero’s reputation (and not being possessed by an evil spirit, and Dynomutt believes).

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scooby-doo-team-up-35-yogi

Less elaborate than most Scooby-Doo mysteries, Scooby-Doo! Team-Up #35 sends Mystery, Inc. to Jellystone National Park where a simple picnic lunch gets complicated. First the group encounters Yogi Bear and Boo-Boo who attempt to steal their picnic baskets, and then they find a ghost within Yogi’s cave.

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scooby-batman-8

Scooby-Doo! & Batman: The Brave and the Bold is an odd, but not unwelcome, merging of the two franchises. It feels neither like Scooby-Doo (Frank Welker) visiting an episode of Batman: The Brave and the Bold nor Batman (Diedrich Bader) guest-starring on Scooby-Doo but instead a mashup of the two that provides plenty of fan-friendly moments and a host of winks and nods for longtime Batman fans (ranging from the Riddler‘s cell number to one hero’s famous love of cookies).

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scooby-doo-team-up-34-birds

After getting a call from the Birds of Prey, the girls leave Shaggy and Fred behind and take Scooby-Doo to Gotham City for a team-up with Black Canary, Batgirl, and the Huntress who need the detectives’ help to uncover the attacks of large mythological birds on the city.

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scooby-doo-team-up-33-ghost

When aliens from the future arrive in need of their help, Mystery, Inc. answers the call and travels to the 31st Century to help the Legion of Super-Heroes solve the mystery of the sudden appearance of a ghost of one of the team’s former members (Ferro Lad) who has returned to haunt his former friends and demand the team disband.

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scooby-doo-team-up-31-bug-eyed-bandit

Mystery, Inc. gets called in for a little fun with the Atom. Scooby-Doo Team-Up #31 introduces the Scooby Gang to the Atom and a mystery at the sub-atomic level involving a mysterious ghost apparition that leads our heroes into battle against a wizard to has taken control of a miniature kingdom through use of his “magic.”

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scooby-doo-team-up-26-never-hits

When the city is attacked by kung fu dragons Mystery, Inc. calls in some help to deal with the situation. Who do you call when kung fu dragons attack? Hong Kong Phooey, of course.

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scooby-doo-team-up-25-gl-ga

While ultimately I don’t think Scooby-Doo! Team-Up #25 quite lives up to its promise, it’s hard for me not to enjoy a comic that so blatantly celebrates the Bronze Age pairing of Green Lantern and Green Arrow. When Mystery, Inc. travels into Karma Corners the group of meddling kids and their talking dog run across a pair of hard-traveling heroes (making reference to Dennis O’Neil and Neal Adams famous comic run).

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scooby-doo-team-up-20-introductions

The latest issue of Scooby-Doo! Team-Up takes Scooby-Doo and Mystery, Inc. into space! While at the Department of Astrophysical Research, the Scooby Gang is surprised by the sudden appearance of Space Ghost and his sidekicks. Once he gets Shaggy and Scooby calmed down and convinces Mystery, Inc. that he is neither a ghost nor a villain, Space Ghost enlists the help of the gang to investigate a mysterious transmission coming from the moon where the villains Zorak and Moltar are preparing an invasion army.

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scooby-doo-team-up-16-marvel-family

When Captain Marvel, Mary Marvel, and Captain Marvel, Jr. go missing while investigating the latest plans of the Monster Society of Evil, Uncle Dudley and Tawnky Tawny call in Mystery, Inc. to help find the missing members of the Marvel Family.

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